Thank you for for your interest in Flying Saucer I and II! To download them, click here.
Even before machinima had formalized as a distinct art form, hobbyist programmers were still using computers as a storytelling medium. My foray into digital storytelling started when I was 8 or 9 years old, with an extraordinarily bad number called Flying Saucer. Featuring an inconsistent user interface, atrocious spelling, and a weak plot, Flying Saucer was nonetheless a landmark personal achievement for this young programmer.
![]() Being introduced to your spaceship in Flying Saucer. |
![]() Roaring through starfields in Flying Saucer II. | |||
![]() Facing off with fearsome ASCII-art aliens... | |||
![]() The climactic showdown with the enemy mother ship! |
Had I any shame whatsoever, I would have kept these programs safely hid away in a closet where they belong. However, in the interest of public amusement, I'm making the Flying Saucer games available online in their original form, warts and all. No effort has been made to modernize them; what you see is the result of a young boy's imagination, sparked early on by the possibilities of computerized storytelling.
Since both Flying Saucer games were written for the Commodore 64 computer, they will not run natively on modern computer systems. The workaround is to use a Commodore emulator to run them. For your convenience, the download bundle includes Commodore emulation software (for Windows): just click on the Flying Saucer or Flying Saucer II icons to start. (For users of other platforms, please read the README file in the download bundle.)